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GURPS is the roleplaying game that everyone can enjoy. 3rd Edition had a solid implementation of variable damage types - Crushing, Cutting, and Impaling. And the vast majority of 3rd edition material can be used with 4th. The support library for 4th Edition is smaller, but characteristically excellent. This revised edition adds an 18-page appendix of new material - over 50 additional Advantages and Disadvantages and Skills to give you even more options for creating unique, exciting characters. 4th Edition has all the base rules in just the two Basic Set books - Characters and Campaigns. Customize your character with some personal Quirks, and you're ready to play. your favorite fictional hero, or your own original invention.Ĭhoose from dozens or Advantages and Disadvantages, and over 130 Skills. Instead, you can create exactly the character you want to play. The character rules are detailed and flexible.
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There's even a "Quick Start" section, with a solo adventure, to help you introduce new players to the system.Īnd the rules let you choose the level of complexity that you want. All rules are carefully organized, indexed and cross-referenced. GURPS makes the Game Master's job easy and fun. Over 80 different worldbooks, sourcebooks and adventures are available for all kinds of campaigns. No more switching game systems whenever you want to change campaigns! GURPS lets you learn one set of clear, comprehensive rules to cover any background.Īnd the GURPS system is fully support. for wizards and magic, with more than 100 spells. Rules are included for all types of weapons from clubs to lasers. With just this Basic Set, you can adventure in any world you can imagine.
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You may stumble into details of the module, changes I've made and haven't made, and other similar material that could partially spoil the experience.GURPS, the Generic Universal Roleplaying System, is THE most flexible roleplaying system ever created. Above all, I created it in the hopes that having to regularly report on my progress will goad me into actually making some.Īs a last note, if you're one of my players, and you come across this blog, I'd recommend against reading it. This blog exists as a place for me to brainstorm conversions, talk about what I'm doing and what I'm not, ramble about barely-related things (even I have old war stories, at least in my estimation), and eventually post after-action reports, once the campaign gets rolling. And, partially, I chose it because I am becoming enamored with the idea of old school play and want to try my hand at experiencing it myself. Partially, I chose it because it has special associations for me that I hope to elucidate in a further post. Partially, I chose it because it is a touchstone one of those names that everyone in the hobby, even us youngsters, knows about. In case of ties they acted in descending order of their Basic Speed scores. The combatants acted in descending order of their Move scores. The answer to why I want to play with the Temple of Elemental Evil is more complicated. All characters acting within the same phase did so in descending order of their Reflex stats. That circles back around and answers both questions, then: I'm doing this because I am most comfortable with GURPS, and I have no experience with AD&D (or any D&D prior to 3.5, actually). However, that quickly parlayed into me gaming as well at a very young age, using GURPS 3rd Edition and then later 3rd Edition Revised. In fact, I originally started coming with him as a way to entertain their kids - put three young boys together and you only have to make sure they don't kill each other, rather than worrying that they'll get bored - and to spend quality time with my father. Instead, I grew up playing GURPS, set on Yrth, with my father and his group of gaming buddies every Friday night. I didn't grow up with any of the D&D boxes in fact, I remember seeing the AD&D books on my father's shelf as a child and marveling at how old they were. I'm not what you would call an 'old school' gamer. I've started this blog in the hopes that it will help me to work through a large task I've set for myself: converting the original AD&D Temple of Elemental Evil to GURPS 4th Edition for use in the Dungeon Fantasy line.